Wednesday, June 30, 2010

Card that place restrictions

Many believe misunderstand the concept behind monsters that place certain restrictions while they are on the field. Taking fossil dyna pachycephalo as an example, we have:


Fossil Dyna Pachycephalo / Effect: Neither player can special summon monsters. When this card is flipped face up, destroy all special summoned monsters on the field.

Many people misunderstood the concept that, while this card is on the field, special summoning of monsters is prohibited. meaning to say, you cannot even ATTEMPT to special summon monsters. 

ATTEMPT to special summon means to do things like, synchro summon another monster using this card and a tuner.

Similar story is applied to the widely used holylight, you cannot ATTEMPT to tribute it for a dark monster nor using it to synchro for a dark monster.



Sunday, June 27, 2010

Sidedeck

Sidedeck allows you to have up to 15 cards in total, and taking a 40 card maindeck as an example, that would be equivalent to be able to change to a max of 37.5% of the deck. It often plays an important part, by analysing the weakness and strength of your opponent, and then replace with necessary cards to counter his deck. put it simply, think of it as a substitution in any sports game.


Important part is that, how to choose the perfect 15 from the hundreds and thousands of cards?


Normally what duelist does is to analyse the weakness of the deck, meaning to say, cripple the strength of the deck. Let us take the commonly used BF deck as an example.


Cards use to counter BF include, trap hole, dust tornado, holy light, snowman eater.


What i am going to introduce is a slightly different way of sidedecking. Sidedeck against the sidedeck. yeah you heard me right. Sidedeck against their sidedeck.


Using a machina gadget deck as an opponent to the BF deck user, the BF player knows that holy light, and snowman eater hurts his deck the most, and is of utmost importance to get rid of. 


Under such circumstance, instead of siding system down, a BF player may then choose to play DDV, fissure/ smashing ground to get rid of the cards that they are most afraid of. 


This concept is interesting as it renders the cards that your opponent side against you useless, and you are also more aware of what is coming for you. you will be much more prepared and when that irritating holylight comes out, you wouldnt be panic, and waiting for the life saving book of moon, icarus attack.


the situation is all under control.



Thursday, June 24, 2010

Kinka-byo

kinka-byo and legacy of yata-garasu make a perfect pair, especially in terms of draw power.



Legacy of Yata-Garasu / Effect: 
Select and activate 1 of these effects:
● Draw 1 card.
● Activate only when a spirit monster is face-up on your opponent's side of the field. draw 2 cards.




Kinka-byo/ Effect: This card cannot be special summoned. This card returns to its owner's hand during the end phase of the turn it is normal summoned or flipped face-up. When this card is normal summoned or flipped face-up, you can special summon 1 level 1 monster from your graveyard. When this card is removed from the field, remove from play that monster.

Both cards make a good combo:
1. Summons kinka-byo. Revive possible level 1 tuner. Creature swap to your opponent's field.
2. Activate legacy of Yata-Garasu, draw 2.
3. Synchro away your opponent's monster with the tuner you just revived.

beware though to play decks with low ATK monster, as they are vulnerable to DDV. good thing though would be able to play creature swap for you, permanently snatch steal your opponent's monster is cool.



Monday, June 21, 2010

World Championship 2010 Singapore

Was totally owned by Judgement dragon in this grand event. And after much thinking and pondering of the situation that i was in, there is pretty nothing much i can do.


2nd turn heavy storm, and 3/4th turn judgement dragon came. LOL...


Anyway, i shall now comment on the tournament. with some questions already asked by Bryan.


1. How you think about this tournament?

Undoubtedly, this year's tournament was far way better than last year. The flow of the tournament was managed exceedingly well this time, especially so after the elimination rounds. the sight of players waiting for the arrival of their decks during the swiss rounds reminds me of sitting in the examination hall anticipating the issue of the exam papers. it can be clearly seen that there is a system in place and it is well followed. 

though there was a slight delay during the deck checks, there was no other major disruptions. which in this case is understandable, as we had only 3/4 judges checking 64 decks. which is about 21 decks checked by each judges, taking only 3 judges into account. 


a screen is put up on display, to broadcast live dueling at the " featured table" and to update pairings and standing. a move that had eliminated the waste of precious time to print the result slips out and then pasting onto the wall, announce to the players to check their pairings before they are proceed with their match. 


however, i would like to point out that a microphone should be used when the judge wants to make an annoucements, instead of shouting at the top of his voice just to ensure everyone gets the information. 


2. How you think about the venue?

The venue is a bit small, and players had to cluster at one area. entrance to the dueling area is also too small, maybe there can be 2 entries, one at the front and one at the back. so that players can enter the area swiftly. a better floor management plan should be enforced. hope to have a more spacious environment to play next year.


3. How the Judge manage the event?

The judges had done really well this time. however, one point to note is that, a list of commonly asked questions should be posted on the forum, to allow players to seek clarification and to have a grasp of how certain gameplays are ruled. this way, there will be no disputes over rulings and all rulings are transparent and less contraversy will arise. 


A channel should also be dedicated specifically to answer ruling questions for players. because like we all know, rulings sometimes can mean life and death to players. i shall quote an example from one of my older entries here: player A has a set marshmallow and player B a bora. with each left 100LP. player B attacks player A, so who wins now? If you are interested to find out, here is the answer.


4. Is the time schedule too tight?

nope, not at all. Especially when the foodcourt and fastfood restaurent is in the vicinity, we dont have to rush for lunch and dinner. do note that more time should be set if the foodcourt is some distance away.


5. Is 45mins per round too long?

nope. i dont know the standard timing for each round swiss, but if there is one standard time across the board, then we should all follow.


6. How you felt about the new system? 

i shall refer to the swiss/ ranking point system for this question. i do not know the exact maths behind this and how a single point will affect the individual player. but i feel that the number of wins shall overwrite the number of points. meaning to say, number of wins should be considered first, and should there be a tie-breaker, number of points should be taken into consideration. again, i do not know the standard rule for official tournament, and what the rules are like. hence it should be again, stipulated clearly before the tournament, so that all players are aware of it. i believe if there is a system in place, then it should be followed. just have to explain to us, why number of wins > number of points, or why number of points > number of wins.


Conclusion:

i am still more particular about the rulings, LOL. Hence if possible have a section on the forum for all national judges to answer all these questions posted by duelists, to prevent disputes of the game. and also to encourage fair and even play. 



Wednesday, June 16, 2010

Spiritual Water Art - Aoi

Sorry for the lack of post recently, due to worlds coming and enormous amount of tasks at work. some of you may have notice about the recent hype in frog monarch decks finishing top in japan tournaments from shriek. and on a closer look, you will be able to spot this card: Spiritual Water Art - Aoi. all i can say is that it is really an incredible card.



Spiritual Water Art - Aoi/ Effect: Tribute 1WATER monster on your side of the field. Look at your opponent's hand, select 1 card from it, and send that card to the graveyard.

Whats so good about this card:


1. Improved version of trapdust shoot, but better. notice that it says 1 card, not monster/magic/trap. but card. much much more versatile. you can discard away the brain control or whichever is affecting you depending on the situation.
2 It has no handsize limit requirement like that of trap dustshoot, meaning you can discard away that one and only card in your opponent's hand. furthermore you have no worries finding suitable candidates to tribute for this card in a frog deck.
3 giving you the perfect chance to have a look at your opponent's hand. what more can i say?haha...



Sunday, June 13, 2010

Tournament Report

Khatib Tourney 12/06/10
Deck used: whirlwind BF


Round 1
Opponent: Shi Fu/ Sporelord
Score: XOO
Game 1: Early game Celestia, and milling and the mid game Trishula gave him too much advantage. Loss when judgement dragon came.
Game 2: Early game oppression destroyed his lumina, and controlled the field. Crack from a different dimension stopped his pot of avarice and removed important cards like lumina helped a lot. Slowly controlled the field from then on with black whirlwind and oppression.
Game 3: Controlled the field again, and brionac's bouncing helped me to clear his monster away. and he soon conceded.


Round 2
Opponent: Baha/ Frog monarch
Score: XOX
Game 1: Was having a toughbattle and we played really carefully, lifepoints were very close.Fatal mistake for not solemn his LADD when he tributed his frog away for it. And everything just went down hill from there.
Game 2: Again another tough battle, crack from different dimension helped massively at getting rid of his yomi frog. And brionac won the game finally after some boucing and dropping vayu, having 1 bf-arms wing and armor wing in grave. Best thing was, i forget to synchro after brionac bounce, lucky his next card cant save him. LOL.
Game 3: Couldn't get rid of his gorz, having no kalut or blizzard. and slowly died when he summon out his caius. And best thing is i didn't know my lifepoint is at 4000, while his is 6200. i thought that mine was 6200.LOL.


Round 3
Opponent: Clarence/ Whirlwind BF
Score: XOX
Game 1: Magic and trap hand. what can i do? only drew 1 breeze and 1 bora. sad.
Game 2: Top deck mode, and my shura attack till i win.
Game 3: Heavy storm and brain controlled my sirocco, blizzard special summon shura made me left with 1100 lifepoints and an armour master on the field is difficult to get rid of.


Why am i playing the allstar team today?LOL...




======================================================




Ang Mo Kio Tourney 13/06
Deck used: DD. Eatos GB
Number of participants: 48


Round 1
Opponent: ??/ Frog monarch
Score: OO
Game 1: Normal GB control and keep removing from his frog, stopping his combo and controlled the field.
Game 2: Refer to Game 1.


Round 2
Opponent:: Baha/ Hero beat
Score: XOX
Game 1: His backrow bigger than mine, simple enough, i got controlled by him. Countless smashing ground and gemini spark. Sigh...
Game 2: My eatos was doing his job and he was down to 3100LP, with 4 cards set, including 1 oppression. I knew because he got his oppression via pot of duality. I attacked and deliberately tag out, he chained oppression, and was down to 2300LP. i set 1 dark bribe and ended. He summoned doomcalibur knight on his turn and attacked. next turn i summon laquari and brain control his doomcalibur, he chained book of moon, i dark bribe and won.
Game 3: Refer to Game 1.


Round 3
Opponent: Pokekid/ Phoenix blade Lighlord
Score: OO
Game 1: My retiari keep remove his phoenix blade and warrior monsters, controlled him and won.
Game 2: He mill till he die when i am left with 700LP, and he was with 8000LP. LOL...


Top 16
Opponent: Richard/ Infernity
Score: XOX
Game 1: Giant trunade and infernity looping is so gay!
Game 2: 2 raioh and dimensional fissure, and 2 starlight road set made he concede.
Game 3: Refer to Game 1.


I feel it was kinda ok for me, since Eatos GB belongs to the "ancient" deck, that is really slow in the format nowadays. Furthermore, i just assemble it this morning and my sidedeck only 10 cards.haha...And why am i playing with Baha 2 days in a row?



Thursday, June 10, 2010

The final countdown!

I just wrote an article about final countdown decks, and guess what, my friends were playing this very familiar song today that i bet most of you have listen to it before. I think it might be the music played when the 赌神 appears in the movie. And the song title is "The Final Countdown!" Kinda O.M.G when i saw the title being displayed on the screen before me and laughed out loud like some crazy guy.LOL! here it is.





So do sing it to your opponent while waiting for the 20 turns to come...

It's the final countdown.
The final countdown.
The final countdown.
The final countdown.


Haha...i hope you enjoy it as much as i do, of course not when your opponent is doing that to you. =)



Wednesday, June 9, 2010

Swift-attacking scarecrow

20 turns to a final countdown player is like a game in a snap of a finger. There is simply to many cards to end the battle phase that konami release already. as if battlefader is not enough, they gave us swift-attacking scarecrow.



Effect: When your opponent declares a direct attack, you can discard this card to end the battle phase.

A miniature battlefader in my opinion, just that he cant be special summoned from the hand and stays on the field to become a tribute. 

No matter what, to all final countdown player, where ending the  battle phase is the key to win the game. this card just proves to be another strong member to be added to the deck.

Unlike battlefader, which will be removed from play once it leaves the field, this card stays in the grave for you. which means you can pot of avarice it, and continue to stall for the remaining turns. 

Now that we have the battlefader and scarecrow, what else is next?haha!



Monday, June 7, 2010

Rulings again

as the world championship Singapore finals is nearing, i have decide to extract out some of the important ruling informations that we have to be aware of. hence with reference from pojo, i have extracted out the common cards that targets from the grand list here.


Cards that traget:
Blackwing - Blizzard the Far North
Blackwing - Gale the Whirlwind
Blackwing - Sirocco the Dawn (the first part of the effect)
Blackwing - Vayu the Emblem of Honor (the first part of the second effect)
Book of Moon
Brain Control
Brionac, Dragon of the Ice Barrier
Call of the Haunted
Caius the Shadow Monarch (the first part of the effect)
Celestia, Lightsworn Angel
Chaos Sorceror
D.D. Crow
Dark Armed Dragon
Dimensional Prison
Dust Tornado (the first effect)
Gladiator Beast Bestiari
Gladiator Beast Gyzarus
Gladiator Beast Murmillo
Gladiator Beast Darius
Gladiator Beast Eques
Gravekeeper's Descendant
Gravekeeper's Guard
Icarus Attack
Lumina, Lightsworn Summoner
Machina Fortress (the first effect)
Magic Cylinder
Mind Control
Sea Koala
Shrink
Snowman Eater
Trap Hole


Ok, so here is the list. haha...take note that bottomless doesn't target, because it affects multiple monster simultaneouly, as written in yugioh wikia here. whereas trap hole targets.LOL...abit weird right?

As a reminder also, machina fortress is a mandatory effect, as such, it will always be in chain link 1 regardless of whether goyo or machina fortress attacks first. Hence, goyo or shura will always get to resolve their effect first. Anyway here is the discussion regarding the ruling.


I think i need to practice more before worlds coming. Jiayou.

        

             
      



Saturday, June 5, 2010

Tournament Report

Bishan Tournament
Format: 3 round swiss, followed by single elimination.
Deck used: Whirlwind BF


Round 1
Opponent: Lauren/ Whirlwind BF
Score: OO
Game 1: I started first with a pretty average hand, consisting of 1 whirlwind, 1 kalut, 1 sirocco, 1 dark armed dragon, 1 book of moon. Wanted to get the dark armed out as soon as possible, dont ask me why, just my gut feeling.LOL...So i summoned kalut and searched for breeze, and synchro for arms wing. set 1 book of moon and ended. Next turn he set 2 cards and got rid of my arms wing. On my draw phase, he activated trap dustshoot, and i was like OMG!My dark armed! And i thought i was losing already, as an early dark armed dragon would help to gain massive advantage for me. Hence i summon sirocco and to my surprise he did not have any bottomless/book of moon to stop my focus and attack. Finally won, when his field was with a kalut( taken using his goyo guardian), lonesilver wind, goyo guardian, and i synchro for brionac, brain control his goyo over, and bounce to clear the field.
Game 2: Sirocco did most of the job by focus and attack. Cant remember the rest clearly, only remember that i synchro for brionac and clear his backrow and special dark armed dragon to destroy his trishula and attacked for game!


Round 2
Result: I got a BYE and proceed to top 4, and again shared the prize( 1 box of DREV) with the other 3 finalist. And on my share i got 1 ultra rare dragoqueties, 1 amazoness queen, 1 voltec tricorn. Shared the amazoness queen and voltic tricorn with takoyaki and shelton.LOL...and rushed to khatib.


Khatib


Result: Rushed there and was late, so in the end we had to fight among ourselves, as we got paired together. -.-" Since i  am sharing prize with takoyaki, we agreed to let him go up, since i lost the 1st match and he won. But he lost on his way up to the final. Nevermind, good try!


Still undecided what to put for worlds...can somemore give me some idea please?haha!



Tuesday, June 1, 2010

Maths and YuGiOh!

Sometimes adding that 1 or 2 cards into your deck makes a big difference when it comes to real life dueling. And that card or cards you may have added might help you to get out of that predicament, or gain advantage for you by setting up the gameplay.


I believe, like most games, YuGiOh can be "predicted" using simple tools that we all possess. And that is maths! It doesn't take a rocket scientist to understand the basic mathematics behind YuGiOh. It is a subject that we have all learnt in Secondary school, probability.


Probability should be considered when you are having a tough time desiding what or what not to put. In this case probability is the best solution for you to consider to look at the figure before arriving at a conclusion.


Let us take an example and illustration of how this is done:


1. Player A plays a 40 cards Gladiator beast deck. He has 3 icarus attack, and 3 wing-beast gladiator beast monsters in his deck.


Probability of him having icarus attack and a gladiator beast on the field simultaneouly is:
3/40 x 3/40 = 0.005625 ( 0.5625%)


2. Player B plays a 40 cards Gladiator beast deck. He has 1 icarus attack, and 3 wing-beast gladiator beast monsters in his deck.


Probability of him having icarus attack and a gladiator beast on the field simultaneouly is:
1/40 x 3/40 = 0.001875 (0.1875%)


Difference between the 2 case is: 0.5625% - 0.1875% = 0.375%


The player can then decide whether to play 1 or 2 or 3 icarus given his situation by analysing the statistics generated.


You can even compare 2 different cards that deals with 2 different scenarios and then see, which card should you add or replace.


Maths is fun, and so is YuGiOh!



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