Tuesday, January 25, 2011

Maxx "C" !

Really interesting card, haha! and looks very much alike to its brother Shining "G". both glitters in the middle of some shelves or fridge or whatever you call it.








Effect: You can activate this effect during either player's turn by sending this card from your hand to the graveyard. This turn, each time your opponent special summons a monster(s), draw 1 card. You can only activate "Maxx "C"" once per turn.

The cons:
1. Too bad you have to send it to grave, so macro cosmo and dimension fissure owns you.
2. i dont think it works on chaining to inherent special summons like DAD etc, since they dont use the chain block. but i may be wrong, wait for the official rulings to be out.




The pros:
1. Each time your opponent special summons, notice that it is EACH TIME and not once per turn or once per duel etc. so be glad.
2. Say hi to shura, blizzard, faultroll, kageki etc. side this against dandy deck and you will be surprise by the number of cards drawn. one thing to be sure though, make sure you survive that turn!
3 No more "trendy" effects like once per duel.


anyone notice that card-drawing effect cards are emerging rather quickly?



Monday, January 24, 2011

Life Stream Dragon!

So this is the crimson dragon's effect in real life, and it is pretty interesting.




Effect: When this card is synchro summoned, if you have less than 4000 life points, your life points become 4000. Any effect damage you would take becomes 0. If this face-up card would be destroyed by your opponent's card (either battle or by card effect), you can remove from play 1 equip card in your graveyard instead.

in a meta that runs so many solemn warning, solemn judgement, seven tools etc, it is a pretty good idea to gain back your life points to 4000.


gigavise deck may find this card rather useful, since you have so many equip cards in grave for you to protect it.


best card to side against chain burn decks, LOL. even better than Blackfeather dragon.haha!


Anyway, i guess this card is rather so-so, except for the life points gain part that is pretty interesting.



Wednesday, January 19, 2011

TG Catapult dragon

I was like OMG when i saw this card!








Effect: Once per turn, you can special summon 1 Level 3 or lower "Tech Genus" tuner monster from your hand.


1. boggart knight like effect for the new "TG" theme.
2. no restrictions on it being needed to "normal summon" unlike boggart knight/ marauding captain.
3. catapult dragon + Jet falcon (as of now) = instant librarian! and you get an additional burning effect.
4. Earth type, giant rat searchable. next turn just normal summon plus a free special summon.and you get an additional werewolf if you have, and that is 3 monsters being summoned in 1 turn. imagine the number of things that you can do with this amount of resource.
5. I just LOVE the "TG" theme TTM!



Monday, January 17, 2011

GOLD SERIES 2011

Was really happy after spending about $30 on buying all the gold rare cards that i need.


almost completed a playset of each card, except for d.d warrior lady and some of the not-so-good cards like mask of darkness, rirkyou.


was glad didnt spam much on this.haha...


gold rare ryko is the new BLACK!


SEXY!



Friday, January 14, 2011

Arms aid + colossal fighter OTK!

this loop is sad...and i am sad...













From yugioh wiki:


Q:《アームズ・エイド》を装備したモンスター《ギガンテック・ファイター》戦闘破壊しました。
チェーン1:《アームズ・エイド》、チェーン2:《ギガンテック・ファイター》チェーンを組んだ場合、チェーン1の効果解決時《ギガンテック・ファイター》墓地に存在しませんが《アームズ・エイド効果は適用されますか?
A:いいえ、戦闘によって破壊されたモンスター墓地に存在しない場合、適用されません。(10/12/22)


google translate:


Q: "Arms Aid, " a monster equipped with "Fighter Gigantekku" to combat corruption.
Chain 1: "Arms Aid, " Chain: "Fighter Gigantekku" If you formed a chain, a chain effect when resolving "Gigantekku fighter" does not exist in the cemetery, "Arms Aid" effect applied Do you?
 

A: No, if there are no cemeteries have been destroyed by fighting monsters, do not apply. (10/12/22)

============================================

long story short, this OTK loop doesnt work anymore.
 
long story long, because  damage is equal to the attack of the monster in the grave, and if the monster is no longer in grave, no damage is dealt and hence this combo doesnt work. 

for those who still want this combo to work, pray hard that they revise the ruling AGAIN!

YES, AGAIN!




Thursday, January 13, 2011

GOLD SERIES 2011!

what can i say other than awesome set of gold series?just look at the list:


GS03-JP001 《闇の仮面》 - Mask of Darkness
GS03-JP002 《霊滅術師 カイクウ》 - Kycoo the Ghost Destroyer
GS03-JP003 《お注射天使リリー》 - Injection Fairy Lily
GS03-JP004 《異次元の女戦士》 - DD Warrior Lady
GS03-JP005 《カオス・ソーサラー》 - Chaos Sorceror
GS03-JP006 《炎帝テスタロス》 - Thestalos the Firestorm Monach
GS03-JP007 《ライトロード・ハンター ライコウ》 - Lightlord Hunter Ryko
GS03-JP008 《キメラテック・フォートレス・ドラゴン》 - Chimeratech Fortress Dragon (NR)
GS03-JP009 《氷結界の龍 グングニール》 - Gungnir, Dragon of the Ice Barrier
GS03-JP010 《氷結界の龍 トリシューラ》 - Trishula, Dragon of the Ice Barrier (NR)
GS03-JP011 《抹殺の使徒》 - Nobleman of Crossout
GS03-JP012 《ブラック・ホール》 - Dark Hole
GS03-JP013 《団結の力》 - United we Stand
GS03-JP014 《フォース》 - Riryoku
GS03-JP015 《終焉の焔》 - Flames of Demise
GS03-JP016 《砂塵の大竜巻》 - Dust Tornado
GS03-JP017 《停戦協定》 - Ceasefire
GS03-JP018 《落とし穴》 - Trap Hole
GS03-JP019 《強制脱出装置》 - CED
GS03-JP020 《万能地雷グレイモヤ》 - Widespread Ruin




look, isnt that too great to be true? gungnir as a common? and not a normal rare?O.M.G!


Better pray hard your box contains trishula as the normal rare and not chimeratech.LOL.


and the availability of gungnir as a common is just another gift for the dandy players.


i think that gold series is giving us better and better cards.


and one thing to be sure: trishula flying around in national tournaments! beware!



Wednesday, January 12, 2011

Tech Genus!

i am really getting more and more excited about this upcoming new theme, all these cards are just too fabulous!


and now, look what we've got.





《TG ハルバード・キャノン》
地/☆12/機械/シンクロ/効果
シンクロモンスターのチューナー1体+チューナー以外のシンクロモンスター2体以上
ATK4000DEF4000
このカードはシンクロ召喚でしか特殊召喚できない。
このカードがフィールド上に表側表示で存在する場合、
1ターンに1度だけモンスターの召喚・反転召喚・特殊召喚を無効にし破壊する事ができる。
このカードがフィールド上から墓地へ送られた時、
自分の墓地に存在する「TG」と名のついたモンスター1体を選択して特殊召喚する事ができる。


《TG レシプロ・ドラゴン・フライ》
風/☆2/昆虫・シンクロ/効果
チューナー+チューナー以外のモンスター1体
ATK300DEF300
1ターンに1度、このカード以外の自分フィールド上に表側表示で存在する
「TG」と名のついたシンクロモンスター1体を選択して発動する事ができる。
選択したモンスターを墓地へ送る。さらに、墓地へ送ったモンスターのシンクロ召喚に
使用したシンクロモンスター一組が自分の墓地に揃っていれば、
この一組を自分フィールド上に特殊召喚する事ができる。




《TG1ーEM1》

相手フィールド上に存在するモンスター1体と、自分フィールド上に表側表示で存在する「TG」と名のついたモンスター1体を選択して発動する。
選択したモンスターのコントロールを入れ替える。


《TGーSX1》

自分フィールド上に存在する「TG」と名のついたモンスターが戦闘によって相手モンスターを破壊し墓地へ送った時に発動する事ができる。
自分の墓地に存在「TG」と名のついたシンクロモンスター1体を選択して特殊召喚する。


《TGX3ーDX2》

自分の墓地に存在する「TG」と名のついたモンスター2体を選択して発動する。
選択したモンスターをデッキに加えてシャッフルする。その後、自分のデッキからカードを2枚ドローする。  




=======================================================


among all, i would like to bring your attention to their build-in solemn judgment/warning like effect that negates SUMMONING! but thats pretty difficult to synchro summoning it out though, as it requires 2 non-tuner synchro monster.


what im excited about is TGX3-DX2! a normal trap card that allows you to draw 2 by returning 2 monsters with "TG" in its name, now tell me who doesnt LOVE to draw?LOL. 

whats more, it recycles the monsters back into the deck for you, a miniature pot of avarice anyone? 


a shift in the meta is definitely looming!



Monday, January 10, 2011

Draw Dandy Draw V.2

So this is the decklist after taking into consideration about the gold sarcophagus and zephyros that i had written on.


i removed away the call and desychro for 2 sarcophagus and 1 doppel warrior for zephyros.


main purpose of sarcophagus is to search out trunade of course, and secondly to get any of these 3 that you need to start the combo running: junk synchron, doppel warrior, bulb. essentially it is searching for things that can kick start the combo depending on how the situation is like and what you have in your hand.


And with solemn judgement at 1 now, rarely there can be any cards that can really stops the trunade from coming. that is also why trunade proves to be so good when infernity still dominates in the older format.

reason for taking out desynchro is due to the situational usage most of the time. basically, i couldnt desynchro away the formula that i made with tokens, if not it would be insane! so most of the time its just basically a 1 for 1 card, you desynchro away your monster and you draw 1, thats all.

call proves to be a useful card, since when you call any monster back from grave you can sure special summon your doppel warrior. however, with monster reborn around, it is a slower card to play and not to mention that your gorz might get stuck in your hand.


i keep tuning at 3 because i want my junk synchron to be in my hand fast and also, it helps with the milling and reinforcement can be use solely in searching out doppel warrior.


with the lots of searching (3 tuning, 2 gold sarco, 1 reinforcement), this deck proves to be much faster and powerful.


so, enjoy! D3 v.2!




Monster (21):
Quickdraw x 2
junk synchron x 3
lonefire x 2
dandy x 2
spore x 1
glow up bulb x 1
gorz x 1
doppel warrior x2
debris dragon x 2
sangan x 1
ryko x 2
card trooper x 1


Magic (19):
tuning x 3
reinforcement x 1
pot of avarice x 3
one for one x 1
mind control x 1
cyclone x 2
trunade x 1
cold wave x 1
monster reborn x 1
charge of light brigade x 1
dark hole x 1
foolish burial x 1
gold sarcophagus x 2 




Saturday, January 8, 2011

Maths in Yugioh!

so i was reading lauren's blog the other day about this probability of drawing cards in yugioh. and i wish to tell him its really v complicated! because i have tried doing it with some of my friends before i arrive at this conclusion.


dont believe?


lets see...


example, you have 3 gateway that you wish to calculate the probability of drawing them at the starting hand of 6, and the remaining 37 cards are irrelevant since we are only interested in finding out the probability for gateway and it will be extremely complex if you wish to add in magic/trap/monster etc. trust me.


we have this:


3 gateways drawn together and in this particular order (case 1):


G - G - G - O - O - O                 in which: G=gateway, O=others


3/40 x 2/39 x 1/38 x 1 x 1 x 1 = 0.01%


================================================================


3 gateways drawn together and in this particular order (case 2):


G - G - O - O - O - G


3/40 x 2/39 x 37/38 x 36/37 x 35/36 x 1/35 = 0.01%


================================================================


and then there are still so many cases to consider that we have to take in permutations to calculate how many cases there are and then to calculate the probability from there again...extremely tedious.


so in the end i give up and came up with something like this:


FINAL CASE(LOL) : CHANCES OF DRAWING 1 OR MORE GATEWAY:


1- P(drawing none gateway) = 1- (37/40 x 36/39 x 35/38 x 34/37 x 33/36 x 32/35) 


= 0.394
= 39.4%


the 39.4% includes drawing 1, or 2 or 3 in your starting hand. to give and take a little, its about 4 out of 10 games.haha!



Thursday, January 6, 2011

Light and darkness dragon

LADD can be pretty irritating in the frog monarch era, but not so when you know how to get around with it. 


and they are so other important rulings other than the commonly known- LADD cannot negate twice in the same chain.








Effect: This card cannot be special summoned. While this card is face-up on the field, its attribute is also treated as DARK. When a spell or trap card is activated, or the effect of an effect monster is activated, that activation is negated and this card loses 500 ATK and DEF. When this card is destroyed and sent to the graveyard, select 1 monster in your graveyard. Then destroy all cards you control, and special summon that monster.


rulings from wikia:

1. “light and darkness dragon” cannot negate the activation of the ignition-like effect of continuous or trap cards (“ultimate offering”, etc.) or field spell cards (“ancient city-rainbow ruins”, etc.). “light and darkness dragon's” second effect activates when a Spell or Trap Card is first activated (placed face-up onto the field or flipped face-up).

2. If the effect of a “lightsworn” monster to send cards from the top of your Deck to your Graveyard during the End Phase is negated by the effect of "light and darkness dragon," that “lightsworn” monster’s effect activates again in the same End Phase. 

3. When "lyla lightsworn sorceress'" effect is activated, "light and darkness dragon's" effect is chained. Assuming its ATK and DEF are high enough, "light and darkness dragon" will negate "lyla lightsworn sorceress'" effect. Lyla does not shift into Defense Position or destroy the selected Spell/Trap Card. Since " lyla lightsworn sorceress" is in Attack Position, it can activate its again. The process can be repeated until "light and darkness dragon's" ATK and DEF are too low to negate lyla's effect.


morale of story: play a lightsworn deck.LOL. since end phase confirm can reduce LADD ATK until you get to mill. same goes to magical android, wasting your opponent's LADD.



Monday, January 3, 2011

Holy ancient wyvern

Just curious in knowing how much damage should a player dealt on the first attack before completing the OTK.



Effect: While your life points are higher than your opponent's, this card gains ATK equal to the difference. While your life points are lower than your opponent's, this card loses ATK equal to the difference. When this card is destroyed and sent to the graveyard, you can pay 1000 life points to special summon this card.


so, the maths goes like this:




X + X + 2100 = 8000


X = 2950


so your first attack must be equals to or above 2950.haha...just something that i thought of when i was boring.



and just something to highlight, there is a second part to holy ancient wvyern's effect that most people are not aware of. haha! 



and if i am not wrong, it should be able to activate during the damamge step. 0.o



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