Doing another ruling update this time. I know this question has been asked several times and many people are still wondering whats the interaction is like between pot of duality and future fusion. unfortunately, the OCG ruling is under revision and till it is released, let's follow the TCG ruling.
Effect: Reveal the top 3 cards of your deck, add 1 of them to your hand, then shuffle the rest back into your deck. You can only activate 1 "Pot of Duality" per turn. You cannot special summon a monster(s) during the turn you activate this card.
Effect: Send, from your deck to the graveyard, fusion material monsters that are listed on a fusion monster card, and select that 1 fusion monster from your extra deck. special summon a fusion monster from your extra deck with the same name as the selected fusion monster during your 2nd standby phase after this card's activation. (This special summon is treated as a fusion summon.) When this card is removed from the field, destroy the monster. When the monster is destroyed, destroy this card.
Basically:
1. Pot of duality CAN be activated on the turn future fusion is activated.
2. Pot of duality CANNOT be activated on the turn (2nd standby phase) the special summon is performed.
3. A player cannot activate cards like call of the haunted in chain to the activation of pot of duality even though pot of duality has not resolved.
So hope this clears up some doubt for the player while waiting for the OCG rulings.
By the way Black Garden is another card that solemn warning cannot negate.
Came across this ruling about solemn warning the other day. Since it is widely played nowadays, i think it is rather useful to know and bring it up.
Effect: Pay 2000 Lifepoints. Negate the summon of a monster OR the activation of a spell card, trap card, or effect monster's effect that includes an effect that special summons a monster(s), and destroy that card.
Effect: Once per turn, you can send 1 "Infernity" monster from your hand to the gravyard. If there are no cards in your hand, you can send this card to the graveyard to select up to 2 "Infernity" monster(s) in your graveyard and special summons them.
I know people dont play infernity anymore nowadays, but its always good to know. Haha! basically you cannot solemn warning infernity launcher's activation. because:
1. solemn warning can only negate the initial activation of a card that special summons.
2. infernity launcher doesnt special summon on its initial activation.
3. too late to solemn warning after infernity launcher is sent to graveyard due to the above 2 reasons.
i have come to realize that actually light monarch works quite well with the machine emperor monsters.
Effect: When this card is normal or special summoned, you can destroy up to 2 cards on the field. For each card destroyed, that card's controller draws 1 card. This card cannot attack during the turn it is normal or special summoned.
bomb your geartown, draw 1 card and jump your ancient gear dragon.
bomb your monsters, draw some cards and you can jump your machine emperor like free. LOL...