Came across this ruling about solemn warning the other day. Since it is widely played nowadays, i think it is rather useful to know and bring it up.
Effect: Pay 2000 Lifepoints. Negate the summon of a monster OR the activation of a spell card, trap card, or effect monster's effect that includes an effect that special summons a monster(s), and destroy that card.
Effect: Once per turn, you can send 1 "Infernity" monster from your hand to the gravyard. If there are no cards in your hand, you can send this card to the graveyard to select up to 2 "Infernity" monster(s) in your graveyard and special summons them.
I know people dont play infernity anymore nowadays, but its always good to know. Haha! basically you cannot solemn warning infernity launcher's activation. because:
1. solemn warning can only negate the initial activation of a card that special summons.
2. infernity launcher doesnt special summon on its initial activation.
3. too late to solemn warning after infernity launcher is sent to graveyard due to the above 2 reasons.
2 Comments:
Never would have thought of it either. But it's always good to know. Now upon knowing this it makes me want to see what other cards can get around Solemn Warning.
yeah im surprised to see that too. haha!
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