Thursday, March 8, 2012

How to kill insectors part 2

i mentioned about how to kill insectors in part 1of my previous post and now i am introducing another card which is very useful against it too.




Effect: When you activate this card, declare 1 card name. Cards with that name and their effects cannot be used. Cards on the field before this card was activated are not affected (including face-down cards).

apparently, this card is aimed at declaring hornet which is the most irritating insect of all as it just keep destroying your field and resources.

however, the arrival of insector gruf did pose some threat to the use of this card. as they have more options of exceeding into different ranks now, as oppose to their only available rank 3 in the past. in the past, all you have to do is to declare hornet and your safety is secured until your opponent manage to remove prohibition from your field. but now, you have 2 targets to choose. hornet or gruf.

though gruf does pose as a threat, it is still managable as it is still not as destructive as hornet whereby your field disappears in the blink of an eye. so, prohibiting hornet is still the way to go.

as for the rulings part, it contains a really long list which i doubt many of us wants to read it. lol. if you are really interested, you can check it up on wikia or jap wiki and translate it using google translator.

as a general rule of thumb, we have to be wary of the following:
1.  Cards on the field before this card was activated are not affected (including face-down cards). meaning if your opponent sets mirror force, and then you declare mirror force, the set mirror force still works.
2. declaring hornet will render the disability of activating its effect and boosting the attack power of the host monster (the one it equips to).
3. as long as you declare hornet before it appears on the field you are pretty much safe, since it cannot be "used", unless its being discarded for cost etc.


joining of gruf into the insector's family and car card d changes the way standard insectors is like. we no longer play arm knight, tomato etc. the current build focuses a lot on sort of pure insectors, other than car d and effect veiler of course. not only that, 2-3 raigeki breaks is considered as the norm now in standard builds. 


still working hard to find new cards which is able to stop insectors effectively as they are just too irritating.


will be posting a card which works well against laval next. so stay tuned!



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