Wednesday, November 30, 2011

Again i got bored while preparing for my last paper and decided to blog again.LOL.


yugioh finally after this week!hohoh!



Effect: Once per turn: You can equip 1 "Inzecter" monster in your hand or Graveyard to this card. If an Equip Card equipped to this card is sent to the Graveyard: You can Special Summon 1 "Inzecter" monster from your Deck, except "Inzecter Damsel". While this card is equipped to a monster, increase the equipped monster's Level by 3.

was reading through pojo http://www.pojo.biz/board/showthread.php?t=957048&page=18 and saw this: 

if equip hornet and gigamantis to damsel, use hornet effect destroy gigamantis, damnsel effect can trigger twice and you still get the mantis effect! wow! so strong! haha!


maybe many of you would have already know this combo by now, and maybe i am the last to know about it. its ok, good thing to read up again right?haha. 


if that is true, that goes to show how long i have been away from yugioh that i simply lost touch of everything.LOL.


ok, back to study. and my previous paper on law was...LOL. i dont know what to say, but hope i can get the result that i want. haha!





Monday, November 28, 2011

Dark world in Quickdraw

the complexity of the law cases and ratios and obiters really made my head spin, so i decided to take a break out and blog about this concept.






Effect: You can Special Summon this card (from your Graveyard) by returning 1 face-up "Dark World" monster you control to the hand, except "Grapha, Dragon Lord of Dark World". If this card is discarded to the Graveyard by a card effect: Target 1 card your opponent controls; destroy that target, then, if this card was discarded from your hand to your Graveyard by an opponent's card effect, look at 1 random card in your opponent's hand, then, if it was a monster, you can Special Summon it to your side of the field.

i was trying to play around this concept of dumping grapha everytime with drill, for some destruction love. so basically a doppel deck becomes an engine that resolves around drill + grapha. after some decking testing, i have the following findings:


Pros:
1. Free destruction as and when u need, provided drill is on field.
2. monster presence is so strong, i played 1 snow and 2 grapha to allow the special summon of grapha by returning snow to hand. if not your grapha will be as good as die when he got milled into grave and you will have to rely on drill to take him back.
3. ideal situation would be having 1 grapha in grave and another 1 on field(special summoned by returning snow) plus snow in hand. grapha protects you with a 2700ATK, as oppose to dandy tokens(when there are still 2 dandys playable, miss those times!) we used to have for protection.
4. reference to point 3, the returning of drill allows you to have an alternative decision. in that you dont have to take back grapha if there is nothing for you to destroy, you can take some other monsters depending on the situation.


cons:
1. hate bottomless, warning, prison etc. you will end up losing advantages after eating all those.
2. dont really have an efficient way to getting this combo to work, more consistent engine needed!


other than that, it is a very interesting concept to play around with, given that dandy had pretty much stagnant. maybe a few minor changes here and there for personal reference, otherwise the main engine is there and the same. 





a decklist that im currently playing for you, still need a lot of fixes and mods. comments welcome!


as mentioned, main purpose is to get drill out fast. so jester and fader is there. decree is there to stop all the trap hates!


ok, shall back to study for my law paper tomorrow! wish me luck!haha!




Wednesday, November 23, 2011

Dark World Special Tech

Was doing so research on the various techs that can be used in a DW deck while preparing for the team tourney, i found this card. LOL. end up my team lost in the qualifier and we dont have the time to go for the main event and this card is still hiding in my drawer somewhere.


so today im sharing it, to provide a possible tech to the already potent theme. i hope we can see some plays of it in the local tournament, be it myself or others. =)




Effect: You can activate this card when you discard from your hand. After that, each time you discard from your hand, your opponent must also discard the same number of cards from his/her hand.


before i go on to show how strong this card is, lets look at its rulings, taken from jap wiki:


Q:コストとして手札を捨てた場合、このカードは発動できますか? A:このカードが既に表側表示になっている場合は、相手の手札を捨てさせます。  ですが、コストとして捨てた場合このカードをセット状態から表側表示にすることはできません。  (捨てる行為で処理が終わらないため) 
Q: If I threw a hand as a cost, this card can I fire? 
A: If the card is already face-this, causing the other hand is discarded. But to make this card set to face-state case can not be discarded as a cost. 


Q:《強制接収》を2枚発動させておいて、《暗黒界の雷》の効果などで1枚手札を捨てた時、相手には2枚捨てさせることができますか? 
A:はい。《強制接収》の効果は重複します。 
Q: "requisitioned" force will be fired at the two "dark world lightning" is abandoned in one hand and the effect of, on the other I can disabuse two? 
A: Yes. "Forced confiscation" effect is a duplicate. 


Q:《手札抹殺》を使用したとき、《強制接収》の効果は適用されますか?  また、適用される場合、手札を相手に捨てさせるのは相手がカードをドローする前か、それともドローした後ですか? 
A:効果は適用され、一連の処理が終了したあとに、累積した枚数分捨てさせます。
Q: "hand wipe" when using "forced takeover" effect or apply? Also, if applied, makes you discard your hand or against a person before you draw a card, or do after you draw?
A: The effect is applied, after a series of processing is completed, causing the cumulative number of minutes discarded. 


how good it is:
1. after this card is face up, no matter how you discard, even if it is a cost.like your dark world gate, when you discard, your opponent must also discard. can you imagine doing it every single turn to your opponent?
2. it is STACKABLE! yes! it stacks! means you play 3, your opponent discards 3 for every 1 card you discard.
3. u use card destruction or morphing jar. your opponent draw discard whole hand first, draw 5(assume), then discard that 5 cards that were drawn. basically, it is total hand destruction.LOL.
4. works with all DW cards when activated, such as dealing, thunder, dragged down etc. meaning you can potentially discard all their cards in hand, as they have to discard 1 more card due to forced requisition after resolving the respective effect from dealing, thunder etc.


the only drawback and also the most irritating part is how to get it activated. because you cannot activate it when you discard for a cost, but luckily cards like dealing and thunder can trigger its initial activation. 


yeah, can take some time off to experiment and play around with this card and see whats the results. do feedback and let me know by posting on the comments if you tried! thank you! =)


ok, used all my free time after my exam today. shall go back to study now. cant wait to yugioh(verb)!







Friday, November 18, 2011

Duelist Box 2012 Spoiler

taken the info from this site: http://blog.livedoor.jp/kettouc/?p=3


nothing much interesting from the deck.LOL.


didnt have time to do the translation, too busy with school. so please copy paste to wikia and see. haha! sorry about that!




deck contents:
《X-セイバー アナペレラ》
《ボタニカル・ライオ》
《魔導戦士 ブレイカー》
《スノーマンイーター》
《ボルテック・コング》
《サイバー・ドラゴン》
《セイバーザウルス》
《ゼンマイソルジャー》
《ゼンマイドッグ》
《ゼンマイマイ》
《メタモルポット》
《X-セイバー ガラハド》
《スケルエンジェル》
《切り込み隊長》
《クリッター》
《マイン・ゴーレム》
《霞の谷の執行者》
《雷帝ザボルグ》
《一刀両断侍》
《ならず者傭兵部隊》
《増援》
《サイクロン》
《地割れ》
《地砕き》
《ライトニング・ボルテックス》
《光の護封剣》
《突進》
《スター・チェンジャー》
《波動キャノン》
《魔導師の力》
《デス・メテオ》
《リビングデッドの呼び声》
《激流葬》
《聖なるバリア-ミラーフォース-》
《デモンズ・チェーン》
《攻撃の無力化》
《サンダー・ブレイク》
《砂塵の大竜巻》
《魔法の筒》



Tuesday, November 8, 2011

Duelist box 2012






Finally more information revealed. 


what i like about it:
1. rubber platmat with decent design.
2. cool protector. much better design compare to the old zexal olds IMO.
3. SECRET promo cards, yes i love SECRET cards. haha!


only have to agree that putting HOPE in is a total waste of space, just how many times do you want to reprint it?zzz...

anyway, im hoping a red colour deck pro with the same design with be out soon. other than that, still wondering what cards will be printed in the remaining cards. 


on a side note, x-saber caught my interest again. and there is something nice for me to share.


M-saber!


M = 1000 in roman numerals. X = 10, so we have:


X-saber = 10 = 10^1 = 1st generation
XX-saber = 10 x 10 = 100 = 10^2 = 2nd generation
M-saber = 1000 = 10^3 = 3rd generation


haha! see the link? would be thrilled if konami can release more x-saber supports. coz i love them!


shall do some intense research on their combos soon after my exams.








Tuesday, November 1, 2011

LOL! I just knew it!

haha! damn you konami!

from: http://blog.livedoor.jp/hanewata/


2012年1月7日
遊戯王ゼアルOCG「GOLD SERIES 2012」

カードの枠、イラスト枠が金色に輝くゴールドレアカードを封入!

ゴールドシリーズ第4弾が登場です。
これまでにデュエルで広く使われ、現在でも人気の高い歴代カード20種類をセレクトした収録内容です。

【再録カード】

GS04-JP0XX 《カオス・ソルジャー -開闢の使者-》


yeah, so we all know why soldier is unbanned.lol!


konami really knows how to drain our money.



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