i was looking through my pile of cards the other day and chance upon this card.
Effect: Pay 2000 Life Points. Negate the Summon of a LIGHT or DARK monster and remove it from play.
this might be useful when warning gets semi limited and people has been finding a viable substitute for it.
its really good against twilight beat. almost another 3 more copies of warning for you, provided you have enough lifepoints to pay.
suitable candidate for main/side/replacement slot for the 3rd warning in grave BF deck?
or maybe even in plant synchro?though rather situational.
and i still remember when it first came out, people was complaining how pain it is to pay 2000LP. and out of a sudden, with warning, people realize that 2000LP isnt that painful anymore.LOL.i am not comparing the effects of the 2 cards of course, but merely trying to point out how 2000LP's "value" fluctuates over time.
would be interesting tech, especially with the birds flying around here and there.LOL.
and the hot card right now: shooting quasar dragon is LIGHT? 0.o
better still, just simply pay 2000LP.
2 Comments:
I think Chaos Trap Hole might only negate normal summons and inherrent special summons, similar to Black Horn of Heaven...
yes, i understand that. but that would be strong enough. negate normal summon of grepher?negate formula?negate librarian?of course you cant stop everything like gorz etc. but it would have helped.
Post a Comment
Subscribe to Post Comments [Atom]
:
<< Home