Was playing today and a few questions pop up along the way, hence decided to do a ruling update here. I didnt go to Sunset way for the tourney today as it was postponed to next friday, it was alright for me as i have sensed some signs that is not right these few days and was still wondering whether or not to go for the tourney. Luckily i didnt have to make that tough desicion.
The rulings for the various cards are as follow, some taken from yugioh wikia.
1. You can bottomless drill warrior when it is synchro summoned, even if your opponent decides to use his turn player priority to activate its effect. the chain will be as follow: chain link 1 drill warrior, chain link 2 bottomless. Resolve backward drill warrior goes out of play, because its effect is still resolving, and the timing for bottomless is already met.
2.The effect of "drill warrior" which removes it from play and the effect which Special Summons it are not treated as the same effect; "drill warrior" is not treated as being removed from play temporarily. Thus, if the effect of "drill warrior" removes it from play after control of it switches by an effect like "mark of the rose" or "brain control" or "creature swap", then "drill warrior" will be Special Summoned to its original owner's side of the field during its original owner's next standby phase, and its original owner adds a card from his Graveyard to his hand.
3. You discard one card when resolving the effect of "drill warrior" which removes from play. It is NOT a cost to activate the effect.
1. Sending a card(s) from the Deck to the Graveyard IS a cost to activate the effect.
2. "dimension fortress weapon" prevents cards from being sent from the Deck to the Graveyard, so while its effect is active effects like those of "celestia, lightsworn angel", "card trooper", and "hidden armory" cannot be activated.
3. "card trooper's" second effect activates in the Graveyard. If your opponent controls your "card trooper" and it is destroyed while on their side of the field, this effect cannot be activated.
4. You cannot bottomless card trooper when he activates its effect, because when he activates its effect boosting its ATK to 1900, the timing for bottomless has passed because the last thing to happen is not the summoning of 1900ATK card trooper.
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On another note, i copied and paste the reply regarding xx-saber darksoul from the TCG rulings department, this reply was taken from POJO, and here is the link and special thanks to CPLCLARK. Congratz to all xx-saber lovers, this guy is way to gay and imba and whatever you call it with this ruling.
From: US YGO Rules (us-ygorules@konami.com)
Sent: Thu 5/06/10 1:49 PM
To: '*****' (********@*******.com)
You get to search once for each time its sent to the Graveyard. The effect activates and resolves when the card you control is sent to the Graveyard. Adding 1 “X-Saber” monster to your hand does not start a Chain and still happens even if Darksoul isn’t in the Graveyard.
From: ***** [mailto:*********@*******.com]
Sent: Wednesday, April 28, 2010 5:44 AM
To: us-ygorules@konami.com
Subject: question
If i summon the same xx-saber darksoul multiple times do i get to search just once or for each time he left the field
Can someone please tell me how powerful this card can be? Doesnt start a chain, and does have to be there physically in grave. Chariot, D.D.Crow fail to catch this guy. and lastly, it is once for each time send to grave. LOL... emergency call, or faultroll special summon then synchro a few times, next turn be ready to start the infinite hand discarding loop.
i realize that many people forget about the importance of cards that doesnt target. cards that doesnt target really rocks. and i shall use smashing ground as the example.
Smashing Ground/Effect: Destroy the 1 face-up monster your opponent controls that has the highest DEF. (If it's a tie, you get to choose.)
Take note that:
1. It is only at the resolution of this card that the highest DEF is determined.
2. Book of moon the monster with the highest DEF, or tribute that for icarus is not an option to counter this. Because it will just smash away any remaining monsters on the field with the highest DEF after book of moon/icarus resolves.
3. Both points 1 and 2 already makes these type of cards strong enough, so dont be too greedy.
Note: I have added the comments function, which can be found at the bottom of each post. So do feel free to comment. =)
Armory arm and colossal fighter combo is really cool.creates an infinite loop and wins game!
Armory arm/ Effect: Once per turn, you can equip this card to a monster OR unequip it to special summonface-up attack position. While equipped to a monster by this effect, that monster gains 1000 ATK. When the equip monster destroys a monster by battle and sends it to the graveyard, inflict damage to your opponent equal to the destroyed monster's ATK.
Colossal fighter/ Effect: This card gains 100 ATK for every warrior-type monster in any graveyard. When this card is destroyed by battle and sent to the graveyard, you can special summon 1 warrior-type monster from either player's graveyard.
And now the fun begins:
1.Equip armory arms to your opponent's monster, which must have a ATK higher than colossal fighter.
2. Keep ramping colossal fighter into that monster and keep burning your opponent's life for 2800LP, or whatever that colossal's attack is during that point of time.
3. If your opponent has no backrow of defense, say good luck to him even if he has imba monster field. =)
I have been finding trap dustshoot and mind crush rather interesting and since the prohibition of delinquent duo, forceful sentry, confiscate, these 2 are the better hand destruction choices left. Hence, i would like to do a comparison between these 2 cards.
MIND CRUSH/ Effect: Declare 1 card name. If your opponent has the declared card(s) in their hand, discard all of the declared card(s) to the graveyard. Otherwise, you randomly discard 1 card.
TRAP DUSTSHOOT/ Effect: Activate only when your opponent has 4 or more cards in their hand. Look at your opponent's hand, select 1 monster card in it, and return that card to its owner's deck.
Rulings first,taken from yugioh wikia:
1. Both players must have at least 1 card in their hand in order to activate mind crush.
2. If the player does not have the declared card, you can check their hand to verify. You can even check their hand if you declared kalut and your opponent discard 1 kalut, because you suspect him to be hiding 1/2 more kalut.
3.If an effect like "trap dustshoot" is chained to the effect of "battle fader" so that "battle fader" cannot be Special Summoned, then the effect of "battle fader" which ends the battle phase is also not applied.
4. If you activate "trap dustshoot" and your opponent chains an effect that leaves them with 3 or less cards in their hand, the effect of "trap dustshoot" is still resolved. If your opponent chains with an effect resulting in them having no cards in their hand, the effect of "trap dustshoot" disappears
Personally speaking, i favour mind crush more, simply because of the following reasons:
1. You can still activate mind crush if your opponent has 4 or less cards in his hand, making mind crush more useful and less situational than trap dustshoot in late games. And it really is not helpful at all in the late game, because most of the time, your opponent has less than 4 card in their hand.
2. Even if you "guess" it wrong, discarding may be good for you. Because you can always discard away the guardna, vayu, zombie carrier etc which helps you better when they are in grave than in your hand.
3. You may end up discarding 1 or more cards from your opponents hand, try this on gadgets, its fun!
4. Though drawing trap dustshoot in the very early stage of the game is extremely helpful to lead an advantage for you, you may end up seeing a hand of no monsters.
5. It is really easy to know what your opponent holds these days, especially decks like BF, zombie( with searchers like goblin zombie), machine (machina gearframe, gadgets are good examples), lightlords, gladiator beast etc.
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