some rulings on geartown:
From yugioh wikia:
1. If "mystical space typhoon" is chained to "geartwon", "mystical space typhoon" resolves first and destroys "geartown" at Chain Link 2. Then, "geartown" resolves without effect as Chain Link 1. Since it still resolves, the destruction of "geartown" is not the last thing to happen, so you miss the timing and cannot activate the effect of "geartown".
2. If "magic jammer" is chained to "geartown", "magic jammer" resolves first and negates and destroys "geartown" as Chain Link 2. Chain Link 1 does not resolve since "geartown"'s activation was negated. The last thing to resolve is "magic jammer", so you can activate the effect of "geartown" and Special Summon an "ancient gear" monster.
3.If "geartown" is Special Summoned by "magical hats", "geartown"'s effect will activate when it is destroyed while being treated as a monster. Its effect will activate if it is destroyed at the end of the battle phase by "magical hats", if it is destroyed by battle, etc
4.The effects "destroy a Field Spell Card" and "gain 1000 Life Points" of "ancient fairy dragon" are considered to resolve simultaneously. However, if you choose to resolve the "add 1 Field Spell Card to your hand" effect, then that occurs afterwards. Example: If "geartown" is destroyed by the effect of "ancient fairy dragon" and you choose not to add a field spell card to your hand, then you can activate the effect of "geartown". However, if you add a field spell card to your hand, then you miss the timing and cannot activate the effect of "geartown"
5.The effect of "geartown" is optional, so if the last thing to resolve is not the destruction of "geartown", then you cannot activate the effect of "geartown" which Special Summons the "ancient gear" monster. If something resolves after "geartown" is destroyed, then you miss the timing and cannot activate the effect.
- If your "geartown" is destroyed because your opponent activated a field spell card, then the last thing to resolve is the destruction of "geartown". Thus, you can activate its effect and Special Summon an "ancient gear" monster.
- If your "geartown" is destroyed because you activated a new field spell card, then after "geartown" is destroyed you resolve the effect of the new field spell card. Thus, you miss the timing and cannot the effect which Special Summons an "ancient gear" monster.
- If your "geartown" is destroyed because you set a new field spell card face-down, then the last thing to resolve is "geartown" being destroyed. Thus, you can activate its effect and Special Summon an "ancient gear" monster.
From yugioh-wiki:
セットする効果はテキスト通り、「破壊した後」に行われるため、チェーン1で使用しても、意図的にタイミングを外すことができる。
《歯車街》等の、タイミングを逃すことで強力な効果が不発になるカードと対峙した際は非常に有効となることを覚えておこう。
《歯車街》等の、タイミングを逃すことで強力な効果が不発になるカードと対峙した際は非常に有効となることを覚えておこう。
translating the text above(using some random translator,i hope the readers can understand as im not very good in japanese myself and this is the translation that i found makes most sense.):
I can take off a timing intentionally even if I use the effect to set for [after having destroyed it] with chain 1 according to the text in order that it is performed. When a strong effect confronted a card becoming the misfire by missing timings such as 《 gear street 》, I will learn a thing becoming very effective.
let us then take a look at the english text of dust tornado again:
Effect: Destroy 1 spell or trap card your opponent controls. You can then set 1 spell or trap card from your hand.
Meaning that,the setting of a magic or trap card happens after the destruction of the card,rendering some cards in that case to miss its timing.
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