Saturday, October 10, 2009

look at the current meta,almost all of them relies heavily on grave.of course,gladiator beasts aside.if you are able to totally lock down their grave,you are very likely to win the game since now that you have completely shut down their "engine".removal(or D.D decks as some may call) decks come to mind,when talks about grave removal.but why are we not seeing these decks in play and dominate the meta as d.girl is back to 3?since on theory they are suppose to counter them?i shall write about my own comment on why by right they should work but by left they don't.

The pros:
1.they can protect themselves.yes,imagine d.assailant or d.girl kills 1 monster,next turn opponent summon a bigger monster,you get to remove them from play and clears the monster zone for you.
2.they don't even need to ultimate offering to spam summoning to otk you,all they have to use is return from different dimension,with average attack of 5 monster having 1600 attack and a clear monster zone.as spell or trap can be "cleared" using cold wave or heavy storm or trunade etc.
3.d.d survivor!free suicide monster and food for tribute or synchro summon when dimensional fissure or macro cosmos is in play,and your opponent cant bottomless him.i mean he can,but will not be so stupid.
4.3 copies of dimensional fissure or macro cosmos is enough to give your opponent a headache.
5.best of all,d.d dynamite for the win!let lightlord mill all they want,just set 1 dynamite,activate on their draw phase and see them cry.
6.different dimension gate also works well with your survivor.can easily get rid of irritating monsters,especially monsters with high attack.
7.they even have their own black hole!first one,grand convergence.second one,chaos end.
8.their own monster reborn,dimension distortion.of course it is quite difficult to use,as it requires to have no cards in grave.
9.their own draw engine,chaos greed.but again high requirement.
10.their super big monster gren maju da eiza,better than helios.merely 10 cards in grave gives you a 4000 attack monster.with hugh supports that gives it food like,magical merchant,reasoning,monster gate.
11.other support cards includes escape from dark dimension,D.D.R etc.

The cons:
1.extremely slow.you have to summon monsters one by one.you can yawn at the thought of it.
2.dont have their own really good supports for this theme.like tuners(though you can play summon priest and rose,warrior of revenge),swarming abilities,their own divine wrath or the like.
3.gets overide by imperial iron wall.all your opponent has to do is to throw in these 3 cards and cripple your whole deck.very vulnerable.
4.dimension capsule escapes your dimensional fissure or macro cosmos.
5.you can scoop after they black rose you,no more return of d.d survivor.your survivor no longer survives. LOL!
6.you can scoop when your opponent is playing GB,dont believe you can try and let me know the score.

the above mentioned are what i though of removal decks.though they used to have their glorious past in the d.d monarch era.but then again,it really owns zombie synchro(even with card of safe return,and d.girl at 1) when im going crazy over it last year.please refer to point 6 of the cons of this deck when play against GB.



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