decklist up!
Monster (14):
GB laquari x 2
GB equeste x 2
GB hoplomus
GB darius
GB bestiari
GB murmillo
GB retiari
kycoo x 2
raioh
morphing jar
cyber dragon
Magic (14):
dimensional fissure x 3
book of moon x 3
brain control
giant trunade
MST
heavy storm
proving ground x 3
fissure
Trap (12):
bottomless x 2
solemn
dark bribe
trap stun
mirror force
torrential
waboku x 3
GB chariot
Sidedeck (15):
dark imprisoning mirror x 3
summon priest
test tiger
slave ape
rescue cat
airbellum x 2
cold wave
mind control
samnite
shrink x 2
dustshoot
alright!lets have a dissection of GB decks and the deck they hate the most!mirrormatch!
its quite obvious now that GBs will have no problem fighting grave BF and zombies.as for lightlord,its a little tricky,which i will explain on my next post.what dimensional GB feared is their own enemy-mirrormatch!when playing against mirrormatch,what i advise is to do the following:
1.remove waboku.reason is simple,you do not want to have a situation whereby opposing GBs ramp into your own and you chain waboku and they get to tag into murmillo first to destroy your GB,since they are the turn player,they get to tag out first.so replace with 3 shrink back.its very versatile,be it offense or defense.whats more is that not only you save your dear GB,you still get to tag!
2.rescue cat,summon priest and the gang of monster that i had put into my sidedeck is a MUST to swap out your kycoo,raioh and 1 proving ground.having monsters on your hand is crucial as it allows you to have constant supply of monsters,hence you can safely take out 1 proving ground(1 proving grounf is equals to 1 monster drawn).rescut cat and priest allows a flexible gameplay depending on the situation.imagine tuning into goyo,kop their GB,next turn attack and tag!
3.as for dustshoot,it really depends on individual play.dustshoot is extremely good in the early game,because opponent's handsize is still big.but now for late game which can even be a dead draw.
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