Saturday, October 29, 2011

Hyperion

Since angel is the meta now, and Hyperion, being their boss should be given a little more attention.


coincidentally, we have the movie "immortals" coming up in November, which is a must watch movie for me, so i guess it is about time that we share some information about him.








taken from wikipedia:


Hyperion:


Hyperion (Greek Ὑπερίων, "The High-One") was one of the twelve Titan gods of Ancient Greece, the sons and daughters of Gaia (the physical incarnation of Earth) and Ouranos (literally meaning 'the Sky'), which were later supplanted by the Olympians.[1][2] He was the brother of Cronus. He was also the lord of light, and the Titan of the east. He was referred to in early mythological writings as Helios Hyperion (Ἥλιος Υπερίων), 'Sun High-one'.


according to the movie:

Years after the Titanomachy, the Titan Hyperion (Mickey Rourke) declares war on humanity. He searches for the Epirus Bow, a legendary weapon created by the war god Ares (Daniel Sharman), which will allow him to free the rest of the Titans from Tartarus and take revenge on the Olympians who brought about their downfall. In accordance with ancient laws, the gods are unable to take a side in the war between Hyperion and humanity. It is left to a peasant named Theseus (Henry Cavill), chosen by Zeus (Luke Evans) and accompanied by the priestess Phaedra (Freida Pinto) and a slave named Stavros (Stephen Dorff), to protect his homeland and save the gods.

after reading the intro on immortals, realized that Hyperion is not someone of good character. LOL. initially i thought he was and thats why we have him inside the angel structure deck. haha. guess i was wrong. 


its really nice to see how yugioh incorporates these myths and legends into the game and we can learn more about these legends by checking up. in other words, yugioh is a kind of educational game after all? haha!


anyway, hope u all can support this movie and love it as much as i do, even though i havent watch it yet. by the way, i am not doing any sort of advertisment for the film. LOL. just sharing i thought might be interesting and side track from yugioh for a while. =)



Thursday, October 27, 2011

Six Sam TG Agent Decklist ENG

as requested, there you go. eng translation of the deck mentioned previously.

monster (23)
hermit x 2
earth x 3
venus x 3
holy ball x 3
hyperion x 3
junk synchron x 1
critter x 1
BLS x 1
tg striker x 3
tg warwolf x 3

magic (9)
heavy storm x 1
rota x 1
mind control x 1
reborn x 1
book of moon x 1
pot of duality x 2
mst x 2


trap (8)
PWWB x 2
bottomless x 2
7 tools x 1
solemn warning x 1
solemn judgement x 1
torrential x 1





Wednesday, October 26, 2011

Why I say the Japs are creative

Over the years, it is common that the Jap never fail to surprise us with their creativity at innovating already "bottleneck" decks.


Take for example, TG agent has already been so stable and everyone just copy it wholesale. still, they are able to come up with another promising version.


Presenting to you: 【六武TG代行天使】aka Six sam TG agent angel


this deck had won the 2nd place at a recent team tournament 高槻CS.

モンスター(23枚)
六武衆のご隠居×2枚
創造の代行者 ヴィーナス×3枚
神秘の代行者 アース×3枚
神聖なる球体(ホーリーシャイン・ボール)×3枚
マスター・ヒュペリオン×3枚
ジャンク・シンクロン
クリッター
カオス・ソルジャー -開闢の使者-
TG ワーウルフ×3枚
TG ストライカー×3枚

魔法(9枚)
大嵐
増援
精神操作
死者蘇生
月の書
強欲で謙虚な壺×2枚
サイクロン×2枚

罠(8枚)
鳳翼の爆風×2枚
奈落の落とし穴×2枚
盗賊の七つ道具
神の宣告
神の警告
激流葬



Upon analyzing you will realize that this deck incorporates the most important element of six sam into it: the free shien lock every turn. and that is also why this deck caught my eyes.


Many still remember vividly how six sam used to dominate the meta when there is still 3 shiens around. locking your opponent for spell/trap negation every single turn. 


by using hermit, it creates a very powerful combo with agent. simply special summon hermit, normal summon earth, search for venus striker and synchro into shien. you get a free shien lock now, and next turn you can preceed to use venus to make gantetsu or whatever stunts you wish to execute. of course there are many other ways of doing it, just putting up an example for illustration purpose.


not only that, as many have complained the redundancy of having balls in your hand. this deck fits in PWWB and allows your to dump useless balls into the grave. this move nets 2 results:
1. dumping ball into grave serves as a food for hyperion destruction later or when needed.
2. PWWB away the useless things that you give your opponent, letting him drawing into another useless card that is of no value in that situation. basically, you had just wasted his draw.


awesome tech i would say. it is the creativity of these brilliant people that spice up our meta every now and then and the willingness to try out new styles that refreshes our game!


good job, jap OCG players! as always. =)

EDIT: thank you guys for pointing out the mistakes, really rusty with YGO. :/



Tuesday, October 25, 2011

NO.7 Lucky stripe

Finally back with a post. LOL.


i miss the times when there is still angelic donations around, or aka graceful charity. and konami give us this:



3 Level 7 monsters
Effect: You can detach 1 Xyz Material from this card to roll a six-sided die twice; until your opponent's next End Phase, this card's ATK becomes 700 × the highest die result, then if the sum of the die rolls equals 7, choose and activate 1 of these effects: ● Send all other cards on the field to the Graveyard. ● Special Summon 1 monster from your hand or either player's Graveyard. ● Draw 3 cards, then discard 2 cards from your hand. 

NOTE:
1. you can activate its effect 3 times in the same turn, since it doesnt have the restriction that you can only activate once per turn.
2. 1st effect: states "send" instead of destroy. which means stardust, my body etc cannot be use to negate this.
3. 2nd effect: needless to say, we all love special summons, dont we? 
4. 3rd effect: really catchy effect. 3 free graceful charity in a SINGLE turn?!?


With regard to 3rd effect:
1. dandy would definitely love this.
2. Dark world loves this to the max. imagine having it discarding 6 DW monsters in 1 turn. WOW!OTK anyone?haha!


but the problem lies in how to get this beast out? as of now, there is no simple or effective way of getting this out without wasting too much resources. we still have to wait for konami to release more supports for this card. 

maybe dragon decks are able to pull this off rather easily? not so sure...cant think of any combos currently. haha.

so if you find an effective way of getting this out, please do share! haha!


i have to say i really love graceful charity. LOL!


random rants: i want my holiday so badly, so that i can start playing yugioh again. but school is really...haiz. hectic. =(



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